This entry is part 1 of 4 in the series Solomon's Key. Solomon's Key. Master System. Commodore Atari ST. Amstrad CPC.
ZX Spectrum. IBM PC. The player Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.
Dana is sent to retrieve Solomon's Key to restore the world to light from demons that were accidentally released. The object of the game is to advance through the 50 rooms of "Constellation Space" by acquiring a key to the door that leads to the next room before a timer runs out. The game incorporates elements of the platform shooter genre. Dana can run, jump, create or destroy orange blocks adjacent to him as well as create fireballs to destroy demons.
The orange blocks can also be destroyed by hitting them with the character's head twice. Along the way Dana can acquire items to upgrade his firepower and extra lives as well as items that award bonus points and unlock hidden rooms. With certain items, Dana must make, then break blocks sometimes in a certain manner to make these appear. We asked the planning staff at Tecmo to come up with the stage designs. We test-played each stage to decide their arrangement. An increase in obstacles and crafty wall placement make traversal arduous.
Tsuruta took inspiration in his monster designs from Greek mythology as well as the film Jason and the Argonauts.
I also loved playing the game called Gauntlet at the time. The monsters in that game influenced me, too. On my end, it was amazing to get in touch with one of the creators of the game. I recently decided to give it another go and popped it in to play it again. I did fare better, but it was as difficult as I remembered watching a speed runner finish it in fourteen minutes was humbling. Not everyone had the console and we tended to congregate towards those kids who did.
The object of the game is to advance through 50 rooms of the "Constellation Space" by acquiring a key to the door that leads to the next room before the timer runs out. The game incorporates various elements of the platform-shooter genre; Dana can run, jump, create or destroy orange blocks adjacent to him, as well as create fireballs to destroy demons.
The orange blocks can also be destroyed by jumping into them twice. Along the way Dana can acquire items to upgrade his firepower and extra lives, as well as items that award bonus points and unlock hidden rooms. To acquire particular items, Dana must make, then break blocks sometimes in a certain manner to make them appear.
When the world was still in a state of chaos, evil spirits roamed the world freely and rioted. The magic document "Solomon's Key" was the product of the great King Solomon's magical research.
It described how the evil spirits were confined to the underground constellation Miya. Centuries later, one man sought to prove the existence of Solomon's Key. He discovered constellation Miya at last and arrived at the Solomon's Key.
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